Kasper Tidemann - human, developer, businessman, man of the world.
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Category: WebGL

Skin rendition in WebGL

I recently stumbled upon an impressive example of skin rendition using tonemapping as defined by: Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another in order to approximate the appearance of high dynamic range images in a medium that has a more limited dynamic […]

Chrome, WebGL and launch preparations

Part of preparing for an upcoming launch is trying out different means of presenting what you’ve created – be it slideshows, videos, music or animations. Lately, we’ve been playing around with WebGL, Chrome and the meemo smile. While it’s not entirely useful, it definitely touches on the capabilities of WebGL in the browser. Using Chrome […]

Kasper Tidemann